The wand of wishing is the most sought-after item in the game. They contain enough magic to fashion any reasonable item you request. If you're too greedy with your wish, the wish goes bad, leaving you with an evil facsimile.
(For bugs related to wands of wishing, see Bugs.)
To wish for an item, type the full name exactly as it would appear if it were identified by a scroll of identification (excepting wand charges). Bonuses, quantities, and qualities can be omitted. Some examples:
- 7 +7 shurikens
- 4 food rations
- blessed potion of curing
- mithril mail
- dead hel dragon
- wand of stoning
- 25 diamond needles
There are certain objects that you should never wish for.
Inherently evil items
Wishing for an inherently evil item can be done, but no one really knows why you'd bother.
- amulet of eternal life
- black sword
- chin strap
- golden togs
- wand of amusement
Do not wish for the following or you'd get an evil item from the above list:
- amulet of ethereality
- amulet of might
- blazing cape
- crystal gloves
- cubes (blue, grey or orange)
- disperser helm
- dwarven arm
- gold pieces
- green stone
- helm of knowledge
- Lazlul's rope
- Norse boots
- origami figures
- potions of alchemy **
- ring of soul trapping
- scroll of switch bodies
- scroll of transport
- wand of wishing
- war vest
|**Potions of alchemy include mystery, geology, diagnosis, switch dimension, transformation, music, heat, animation, precognition, invulnerability, and second life.
Unique or destroyed items
It's not recommended, but you can wish for these items. However, if an item in this list has already been created in the game, you'll receive a message that you've wasted your wish.
- disperser helm (It may already be among helmets of characters without the skill of identification)
- disruption horn (Room-destroying one-time use)
- orb of imprisoning (unless you have a very high luck)
- red bag (a newly-discovered method spawns many, but it only works if you didn't find/wish for one)
- Skidbladnir (Characters lacking it will find it at Slater's Sea)
If items have been eliminated by archmages and are later wished for, the wish will not be granted, as the item no longer exists.
Dead monsters may be wished for (in quantities) with the exception of charred wraiths, dead watchers, pulpy tissue, corpses, and monsters that do not leave bodies.
Example: dead fire dragon
Quality may be indicated by requesting "blessed" or "cursed" in the text of the wish. Quality can be omitted if the user doesn't care about the quality. Some examples are the following:
- blessed potion of experience
- potion of experience
- cursed scroll of knowledge
Bonuses on weapons, armor and rings of agility can be indicated. The bonus can be omitted if it is not considered important. The maximum bonus that can be wished for is equivalent to the user's luck. Some examples are the following:
- +7 silver sword (luck > 6)
- silver sword
- +3 ring of agility
- +2 plate mail
- %34 ring of protection (luck > 33)
Quantity may be requested for items that combine. Items that do not combine (scrolls, wands, etc.) cannot be wished for in groups of more than one. The maximum quantity that can be wished for is equivalent to the user's luck. Examples are the following:
- 12 green lumps (luck > 11)
- 6 +3 arrows (luck > 5)
- 4 empty vials (luck > 3)
Recharging the wand
The most frequent strategy employed with a wand of wishing is to recharge it with a blessed scroll of recharging. A sage can write recharging scrolls and bless most of them by reading blessing scrolls while confused. Each scroll of blessed recharging is likely to add one charge to the wand (constituting a wish) - however, there is a 15% chance of it removing a charge instead. The maximum number of charges a wand can contain is 100.
A scroll of enchantment (normal or blessed) will work the same as a blessed scroll of recharging, and will attempt to add one charge to the wand of wishing.
If you're recharging a wand of wishing with "recharging" and not "enchantment", be sure to save first. Although it is very rare, in some versions it is possible for the wand to explode when recharging it.
Holy water raises the luck of the user. This enables them to wish for larger quantities and better bonuses. The maximum value of luck is 100.
With a luck higher than 20, odds are that wishing for a stack of bleached roots will give more constitution than a dead hel dragon. One dead hel dragon is still worth eating (petrification resistance). Better yet, you can wish for a stack of hel dragon corpses and mummify them with the skill of embalming so you could take your time and eat them all with no fear of them rotting. Assuming you'd save before eating each corpse for best constitution boost (5 per corpse), you'd need at most 3 wishes(of 100 dead hel dragons per wish) at 100 luck to reach the maximum constitution value of 1500.
Sometimes, a rejected wish can randomly create a wand of wishing.