Like many roguelikes, in Ragnarok there is always the danger of death.
Some things can kill you instantly before you have a chance to react. Thankfully, most of them are easy to avoid with little practice.
Diseases and Disorders[]
Many monster attacks have a chance to give you an effect or disease that can kill you if gone unremidied. Pay special attention when fighting one of these monsters.
Monster | Effect | Remedy |
---|---|---|
Sentinel, Basilisk, or Cockatrice | Petrification (turning grey) | Eat a clay lump if stiffening, gain immunity from a wonder scroll/dead hel dragon |
Corpse | Rotting skin | Any potion of curing |
Gorm | Impregnated | Blessed potion of curing |
Preden | Feverish | Any potion of curing |
Vanisher | Fading from existence | No remedy! Read a scroll of extinction to avoid meeting one |
Instant Death Effects[]
Monster | Effect | Remedy |
---|---|---|
Iridorn | Beheading | Always wear a gorget |
Phantom Asp | poison bite | Has a chance of instadeath even with poison resistance! Extinct them, kill from afar, or wear the war vest |
Grabbed or engulfed by a monster[]
In addition to each monster's respective strategies, see tips below table for escaping a monster's grasp.
Monster | Effect | Remedy |
---|---|---|
Bloodslug | Bite of disease | See below |
Chameleon | Crushing | See below |
Elle Giant | Crushing | See below |
Giant Squid | Crushing | See below |
Gibberer | Crushing | See below |
Hill Giant | Crushing | See below |
Ivy Creeper | Crushing | Never Melee. See below |
Ogre | Crushing | See below |
Pyrta Ath | Smothering | Never melee. See below |
Red Ooze | Engulfing Burn | Never melee. Zap it with a wand of ice (zap yourself if engulfed). |
Watery Form | drown attack | Animated water; Hela's spells can make one or you may create them by accident when terraforming near water. Flee immediately, because you can't extinct them! |
If a monster grabs/engulfs you, escape by:
- Zapping the monster with displacement or polymorph
- Teleporting yourself with a wand of displacement, scroll of traveling or ring of relocation
- Taming the monster with a scroll of alliance, scroll of wonder, the skill of taming, or a barbed whip
- Phasing via a potion of phasing or the amulet of ethereality
- Immobilizing the creature with a wand of sleep or a net
- leave the level through magical means
Stun Effects[]
Monster | Effect | Remedy |
---|---|---|
Minion | stun attack | Can only be used if 4+ minions surround you. Fight them in a hallway. |
Ranger | stun attack | Get an AC of -40 or better before fighting them. |
Item Effects[]
If it sounds like a dumb idea, it probably is. Here are some items that can kill you.
item | Effect | Remedy |
---|---|---|
potion of contamination | degeneration | Don't drink them! If you do by accident, use blessed curing. |
potion of venom | poisoning | Don't drink them! If you do by accident, use blessed curing. |
scroll of extinction | Don't read while confused, and don't extinct humans if you are one! | |
scroll of pure evil | might send you to Niflheim | Don't read unidentified scrolls arbitrarily, unless desperate. |
wand of death | very long and bouncy death ray | Only use outdoors, or if you are wearing a mirror shield |
wand of polymorph | used on yourself | Chance of polymorphing into something worthless like a retchweed. Wield (not carry) a wand of restoration when messing around. |
Dungeon Effects[]
It's dangerous to go alone! Take this.
Feature | Effect | Remedy |
---|---|---|
Phase Trap | teleports you to a 1x1 room | Bring a pickaxe, or a wand of tunneling, or a method of teleportation |
Water Trap | closes the doors of the room and fills it with water | Bring Skidbladnir and a method of teleportation |
Quicksand Trap | changes floor to quicksand | Bring a grappling hook (the first shop always has one) |
Stairs destroyed | e.g. from moleman rubble | use dimension travel, glass ocarina, or obtain Lazlul's Rope and zap a wand of tunneling upward |
Corpses[]
Don't eat any of the following dead creatures:
High Damage Enemies[]
Note that almost everything in Niflheim hits like a truck; they are not included in this list. This list is about nasty surprises you might find sooner.
Monster | Where? | Notes / Remedy |
---|---|---|
Breleor | Chaos | Super high melee damage (1000+). Try not to spend more than 1 turn in chaos if using the glass ocarina. |
Draugr | Nidavellir / Grynr / Chaos | High melee damage(200+). Having -350 AC is valuable if you have not been pumping CON. Eat their corpse to avoid fast respawns. |
Knell Bird | Jotenheim / Mimir | Can attack at short range for ~150 armor-ignoring dmg |
Jormungand | Ocean (far edge of world) | Don't go there. There's nothing useful to be found. |
Lorkesth | River Gioll (north of Slaeter's) | There's no need to approach the river until you are ready to visit Niflheim. Plan on -150 AC or better. |
Scyld | Underground | Just leave if you meet him and don't have the green stone yet. He has a shockwave attack with very variable damage (1-999). |
Vidur | Vidur's Temple (30m) | Kill the NPC adventurers when given the option, to avoid this fight |
Zardon | Underground (20-30m) or outer rivers | Can attack for 50-70 armor-ignoring damage at full map range and give deafening sound effects. Use disperser helm to block, or extinct them. |