An amulet is simply known as "an amulet" until it's identified. Amulets shaded in red are to be avoided.
Each amulet weighs 300.
|eternal life||Transforms you into a statue, ending your game.||wishing for amulet of ethereality or might, or eternal life itself.|
|ethereality||Causes you to be continuously "phasing", making it possible to walk straight through anything solid.||Chaos,Crypt,Slater's Sea,Wasteland|
|Eye of Sertrud||No direct use, but dropping 1 in each of 5 pits within the Halls of Grynr will reveal the lost Mjollnir.||Worn-out amulets of quickening or random loot|
|holding||Latches onto your throat till destroyed or stolen.||Random loot|
|infravision||Gives weak telepathy, where you see far monsters||Vidur's Temple or random loot|
|might||Adds 15 to your strength. (Note: strength bonus will be lost when you save the game. Can be restored by drinking a potion of rejuvenation, or prevented by switching amulets before saving.)||Chaos,Crypt,Slater's Sea,Wasteland|
|quickening||Temporarily increases your speed||Random loot|
|World||Classes • Quests • Traps • Monsters • Skills • Powers • Locations|
|Items||Amulets • Armor • Artifacts • Food • Miscellaneous • Potions • Rings • Scrolls • Wands • Weapons|
|Interface||Commands • Messages • Self screen • Calculations|
|Strategy||Class Analysis • Early Game Advice • Avoiding Instadeath • Timing|