You can view your abilities by hitting C or by clicking the Self button.
Unlike Powers and Skills, abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
Wearing the helm of knowledge and/or blessing a knowledge scroll significantly boosts chances to learn Identification, Telepathy, and Swimming next.
Ability | Best Acquisition | Alternative Acquisitions(and Restrictions) | Description |
---|---|---|---|
Acute senses | eat orange powder urn (10% chance) | wear a ring of third sight | You can see invisible monsters. |
Identification | read a knowledge scroll | n/a | Identifies items and qualities regardless of delusion or pale mosses. |
Levitation | read a scroll of knowledge | polymorph into a flying creature | Keeps you slightly aloft, avoiding most traps and obstacles. |
Music | drink an alchemist potion | Endlessly use wooden flutes and controllably use a glass ocarina. | |
Sixth sense | eat a dead anssk | Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded. | |
Swimming | read a scroll of knowledge | You won't drown in water, can acquire drown items and enter Mimer's Well. | |
Telepathy | read a scroll of knowledge | The ability to sense other minds, thus knowing the positions of hostile creatures before they are inadvertently discovered. Use the look command(l) on the exact location of a monster to have its full name regardless of distance. | |
Throwing skills | successfully using the related weapon (increases per successful usage) | Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values. | |
Weaponmaster | read a scroll of knowledge | reach viking level 9 or polymorph into a swordsman |
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