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Unlike [[Powers]] and [[Skills]], abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game. |
Unlike [[Powers]] and [[Skills]], abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game. |
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− | Wearing the [[Artifacts|helm of knowledge]] and/or blessing |
+ | Wearing the [[Artifacts|helm of knowledge]] and/or blessing a [[Scrolls#Knowledge|knowledge scroll]] significantly boosts chances to learn Identification, Telepathy, and Swimming next. |
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{| class="wikitable" |
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| read a scroll of knowledge |
| read a scroll of knowledge |
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| polymorph into a flying creature |
| polymorph into a flying creature |
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+ | | Keeps you slightly aloft, avoiding most traps and obstacles. |
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| Music |
| Music |
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| drink an [[Potions|alchemist potion]] |
| drink an [[Potions|alchemist potion]] |
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+ | | Endlessly use wooden flutes and controllably use a glass ocarina. |
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| Sixth sense |
| Sixth sense |
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| eat a dead [[Monsters/Anssk|anssk]] |
| eat a dead [[Monsters/Anssk|anssk]] |
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+ | | Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded. |
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| Swimming |
| Swimming |
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| read a scroll of knowledge |
| read a scroll of knowledge |
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+ | | You won't drown in water, can acquire drown items and enter Mimer's Well. |
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− | | Allows you to: |
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− | * Navigate water without a boat. |
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− | * Retrieve underwater items. |
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− | * Enter Mimer's Well to obtain [[Quests|Gjall]]. |
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| Telepathy |
| Telepathy |
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| read a [[Scrolls|scroll of knowledge]] |
| read a [[Scrolls|scroll of knowledge]] |
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+ | |polymorph into a zardon (adds Psionics) |
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+ | | You can sense and locate monsters. Use look command(l) for a monster's name. |
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| Throwing skills |
| Throwing skills |
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+ | | Landing a hit with related weapon |
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| Practicing with each type of [[Weapons|throwing/shooting weapon]] increases accuracy and power. See the [[Weapons]] page for exact values. |
| Practicing with each type of [[Weapons|throwing/shooting weapon]] increases accuracy and power. See the [[Weapons]] page for exact values. |
Latest revision as of 02:04, 6 August 2021
You can view your abilities by hitting C or by clicking the Self button.
Unlike Powers and Skills, abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
Wearing the helm of knowledge and/or blessing a knowledge scroll significantly boosts chances to learn Identification, Telepathy, and Swimming next.
Ability | Best Acquisition | Alternative Acquisitions(and Restrictions) | Description |
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Acute senses | eat orange powder urn (10% chance) | wear a ring of third sight | You can see invisible monsters. |
Identification | read a knowledge scroll | n/a | Identifies items and qualities regardless of delusion or pale mosses. |
Levitation | read a scroll of knowledge | polymorph into a flying creature | Keeps you slightly aloft, avoiding most traps and obstacles. |
Music | drink an alchemist potion | Endlessly use wooden flutes and controllably use a glass ocarina. | |
Sixth sense | eat a dead anssk | Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded. | |
Swimming | read a scroll of knowledge | You won't drown in water, can acquire drown items and enter Mimer's Well. | |
Telepathy | read a scroll of knowledge | polymorph into a zardon (adds Psionics) | You can sense and locate monsters. Use look command(l) for a monster's name. |
Throwing skills | Landing a hit with related weapon | Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values. | |
Weaponmaster | read a scroll of knowledge | reach viking level 9 or polymorph into a swordsman |
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