Ragnarok / Valhalla Wiki
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Unlike [[Powers]] and [[Skills]], abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
 
Unlike [[Powers]] and [[Skills]], abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
   
Wearing the [[Artifacts|helm of knowledge]] and/or blessing the scroll significantly increases the chance that Identification, Telepathy, and Swimming will be learned next.
+
Wearing the [[Artifacts|helm of knowledge]] and/or blessing a [[Scrolls#Knowledge|knowledge scroll]] significantly boosts chances to learn Identification, Telepathy, and Swimming next.
   
 
{| class="wikitable"
 
{| class="wikitable"
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| read a scroll of knowledge
 
| read a scroll of knowledge
 
| polymorph into a flying creature
 
| polymorph into a flying creature
| You hover just slightly above the terrain, thus avoiding most traps and obstacles.
+
| Keeps you slightly aloft, avoiding most traps and obstacles.
 
|-
 
|-
 
| Music
 
| Music
 
| drink an [[Potions|alchemist potion]]
 
| drink an [[Potions|alchemist potion]]
 
|
 
|
| Use wooden flutes endlessly and pick where a glass ocarina sends you from chaos.
+
| Endlessly use wooden flutes and controllably use a glass ocarina.
 
|-
 
|-
 
| Sixth sense
 
| Sixth sense
 
| eat a dead [[Monsters/Anssk|anssk]]
 
| eat a dead [[Monsters/Anssk|anssk]]
 
|
 
|
| Causes a secondary bundle of nerves to grow parallel to the optic nerve. If you're blinded somehow, this alternate link-up will allow for limited "sight".
+
| Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded.
 
|-
 
|-
 
| Swimming
 
| Swimming
 
| read a scroll of knowledge
 
| read a scroll of knowledge
 
|
 
|
  +
| You won't drown in water, can acquire drown items and enter Mimer's Well.
| Allows you to:
 
* Navigate water without a boat.
 
* Retrieve underwater items.
 
* Enter Mimer's Well to obtain [[Quests|Gjall]].
 
 
|-
 
|-
 
| Telepathy
 
| Telepathy
 
| read a [[Scrolls|scroll of knowledge]]
 
| read a [[Scrolls|scroll of knowledge]]
  +
|polymorph into a zardon (adds Psionics)
|
 
| The ability to sense other minds, thus knowing the positions of hostile creatures before they are inadvertently discovered. Use the look command(l) on the exact location of a monster to have its full name regardless of distance.
+
| You can sense and locate monsters. Use look command(l) for a monster's name.
 
|-
 
|-
 
| Throwing skills
 
| Throwing skills
| successfully using the related weapon (increases per successful usage)
+
| Landing a hit with related weapon
 
|
 
|
 
| Practicing with each type of [[Weapons|throwing/shooting weapon]] increases accuracy and power. See the [[Weapons]] page for exact values.
 
| Practicing with each type of [[Weapons|throwing/shooting weapon]] increases accuracy and power. See the [[Weapons]] page for exact values.

Latest revision as of 02:04, 6 August 2021

You can view your abilities by hitting C or by clicking the Self button.

Unlike Powers and Skills, abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.

Wearing the helm of knowledge and/or blessing a knowledge scroll significantly boosts chances to learn Identification, Telepathy, and Swimming next.

Ability Best Acquisition Alternative Acquisitions(and Restrictions) Description
Acute senses eat orange powder urn (10% chance) wear a ring of third sight You can see invisible monsters.
Identification read a knowledge scroll n/a Identifies items and qualities regardless of delusion or pale mosses.
Levitation read a scroll of knowledge polymorph into a flying creature Keeps you slightly aloft, avoiding most traps and obstacles.
Music drink an alchemist potion Endlessly use wooden flutes and controllably use a glass ocarina.
Sixth sense eat a dead anssk Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded.
Swimming read a scroll of knowledge You won't drown in water, can acquire drown items and enter Mimer's Well.
Telepathy read a scroll of knowledge polymorph into a zardon (adds Psionics) You can sense and locate monsters. Use look command(l) for a monster's name.
Throwing skills Landing a hit with related weapon Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values.
Weaponmaster read a scroll of knowledge reach viking level 9 or polymorph into a swordsman
  • Grants a chance for a second attack per round.
  • Grants +5 damage to all weapon attacks.
  • Grants additional +10 damage to the sai and katana.
  • Grants a chance to "wound" attacked enemies for 21-35 bonus damage.