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You can view your abilities by clicking the [[Self screen|Self]] button.
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You can view your abilities by hitting [[Commands|{{Key|C}}]] or by clicking the [[Self screen|Self]] button.
   
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Unlike [[Powers]] and [[Skills]], abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
Items in red need confirmation!
 
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Wearing the [[Artifacts|helm of knowledge]] and/or blessing a [[Scrolls#Knowledge|knowledge scroll]] significantly boosts chances to learn Identification, Telepathy, and Swimming next.
   
 
{| class="wikitable"
 
{| class="wikitable"
 
! Ability
 
! Ability
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! Best Acquisition
! Source
 
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! Alternative Acquisitions(and Restrictions)
 
! Description
 
! Description
 
|-
 
|-
 
| Acute senses
 
| Acute senses
| eating orange powder from an [[Food|urn]], or wearing a [[Rings#Third Sight|ring of third sight]]
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| eat orange powder [[Food|urn]] (10% chance)
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| wear a [[Rings#Third Sight|ring of third sight]]
 
| You can see invisible monsters.
 
| You can see invisible monsters.
 
|-
 
|-
 
| Identification
|bgcolor="#FFEEEE"|Alchemy
 
| reading a scroll of knowledge, or becoming a master alchemist
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| read a [[Scrolls#Knowledge|knowledge scroll]]
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| n/a
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| Identifies items and qualities regardless of [[Rings/Delusion|delusion]] or [[Monsters/Pale Moss|pale mosses]].
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|-
 
|-
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| Levitation
|bgcolor="#FFEEEE"|Animation
 
| drinking a potion of animation
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| read a scroll of knowledge
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| polymorph into a flying creature
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| Keeps you slightly aloft, avoiding most traps and obstacles.
 
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|-
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| Music
|bgcolor="#FFEEEE"|Cartography
 
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| drink an [[Potions|alchemist potion]]
| reading a scroll of knowledge, or eating a dead breleor
 
|
 
|-
 
|bgcolor="#FFEEEE"|Diagnosis
 
| drinking a potion of diagnosis
 
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|-
 
|bgcolor="#FFEEEE"|Dimension travel
 
| drinking a potion of switch dimension, or eating a dead [[breleor]]
 
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|bgcolor="#FFEEEE"|Embalming
 
| Reading a scroll of knowledge
 
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|-
 
|bgcolor="#FFEEEE"|Fennling
 
| drinking a potion of mystery, becoming a 4th level conjurer, or polymorphing into a [[pelgrat]]
 
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|-
 
|bgcolor="#FFEEEE"|Fire vision
 
| Eating a black mushroom or reading a scroll of knowledge
 
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|bgcolor="#FFEEEE"|Fletching
 
| Becoming a 4th level woodsman
 
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|bgcolor="#FFEEEE"|Golem shaping
 
| Reading a scroll of knowledge
 
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|bgcolor="#FFEEEE"|Heat radiation
 
| Drinking a potion of heat (see POTIONS in the ITEMS section) or polymorphing into a fire giant
 
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|bgcolor="#FFEEEE"|Husbandry
 
| Reading a scroll of knowledge or polymorphing into a breeder
 
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|-
 
|bgcolor="#FFEEEE"|Identification
 
| reading a [[Scrolls#Knowledge|scroll of knowledge]]
 
| When you pick up an object, you immediately know both what it is and its quality.
 
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|bgcolor="#FFEEEE"|Ironworking
 
| Reading a scroll of knowledge or becoming a master blacksmith
 
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|-
 
|bgcolor="#FFEEEE"|Levitation
 
| reading a scroll of knowledge, or polymorphing into a flying creature
 
| You hover just slightly above the terrain, thus avoiding most traps and obstacles.
 
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|bgcolor="#FFEEEE"|Master of weaponry
 
| reading a scroll of knowledge, becoming a master viking, or polymorphing into a [[swordsman]]
 
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|-
 
|bgcolor="#FFEEEE"|Mind control
 
| Reading a scroll of knowledge
 
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|bgcolor="#FFEEEE"|Musical acuity
 
| drinking a potion of music
 
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| Origami
 
| Reading a scroll of knowledge or polymorphing into a swordsman
 
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|-
 
| Precognition
 
| Drinking a potion of precognition (see POTIONS in the ITEMS section)
 
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|-
 
| Psionics
 
| Picking up diamond needles (increases per every needle) or polymorphing into a zardon
 
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|-
 
| Relocation
 
| Reading a scroll of knowledge, becoming a master conjurer, or polymorphing into a knilb or nymph
 
 
|
 
|
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| Endlessly use wooden flutes and controllably use a glass ocarina.
 
|-
 
|-
 
| Sixth sense
 
| Sixth sense
| eating a dead [[anssk]]
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| eat a dead [[Monsters/Anssk|anssk]]
| Causes a secondary bundle of nerves to grow parallel to the optic nerve. If you're blinded somehow, this alternate link-up will allow for limited "sight".
 
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|bgcolor="#FFEEEE"|Slave usage
 
| creating a golem, or controlling another's mind
 
 
|
 
|
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| Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded.
 
|-
 
|-
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| Swimming
|bgcolor="#FFEEEE"|Spellcasting
 
 
| read a scroll of knowledge
| becoming a conjurer, or polymorphing into a magician, wizard, or archmage
 
 
|
 
|
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| You won't drown in water, can acquire drown items and enter Mimer's Well.
 
|-
 
|-
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| Telepathy
|bgcolor="#FFEEEE"|Swimming
 
| reading a scroll of knowledge
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| read a [[Scrolls|scroll of knowledge]]
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|polymorph into a zardon (adds Psionics)
| Allows you access to Slaeter's Sea and Mimer's Well.
 
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| You can sense and locate monsters. Use look command(l) for a monster's name.
 
|-
 
|-
 
| Throwing skills
|bgcolor="#FFEEEE"|Taming
 
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| Landing a hit with related weapon
| becoming a master woodsman
 
 
|
 
|
 
| Practicing with each type of [[Weapons|throwing/shooting weapon]] increases accuracy and power. See the [[Weapons]] page for exact values.
 
|-
 
|-
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| Weaponmaster
|bgcolor="#FFEEEE"|Telepathy
 
| reading a scroll of knowledge
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| read a [[Scrolls|scroll of knowledge]]
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| reach [[Viking|viking level 9]] or polymorph into a [[Monsters/Swordsman|swordsman]]
| The ability to sense other minds, thus knowing the positions of hostile creatures before they are inadvertently discovered.
 
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* Grants a chance for a second attack per round.
|bgcolor="#FFEEEE"|Terraforming
 
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* Grants +5 damage to all weapon attacks.
| drinking a potion of geology, becoming a master woodsman, or reading a scroll of knowledge as a woodsman
 
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* Grants additional +10 damage to the sai and katana.
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* Grants a chance to "wound" attacked enemies for 21-35 bonus damage.
|-
 
|bgcolor="#FFEEEE"|Throwing skills
 
| successfully using the related weapon (increases per successful usage)
 
| Practicing with each type of [[Weapons|throwing/shooting weapon]] increases accuracy and power.
 
|-
 
|bgcolor="#FFEEEE"|Ventriloquism
 
| Reading a scroll of knowledge
 
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|-
 
|bgcolor="#FFEEEE"|Writing
 
| becoming a master sage, reading a scroll of knowledge as a sage, or drinking a potion of mystery
 
|
 
 
|}
 
|}
[[Category: Powers]]
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[[Category:Character Traits]]

Latest revision as of 02:04, 6 August 2021

You can view your abilities by hitting C or by clicking the Self button.

Unlike Powers and Skills, abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.

Wearing the helm of knowledge and/or blessing a knowledge scroll significantly boosts chances to learn Identification, Telepathy, and Swimming next.

Ability Best Acquisition Alternative Acquisitions(and Restrictions) Description
Acute senses eat orange powder urn (10% chance) wear a ring of third sight You can see invisible monsters.
Identification read a knowledge scroll n/a Identifies items and qualities regardless of delusion or pale mosses.
Levitation read a scroll of knowledge polymorph into a flying creature Keeps you slightly aloft, avoiding most traps and obstacles.
Music drink an alchemist potion Endlessly use wooden flutes and controllably use a glass ocarina.
Sixth sense eat a dead anssk Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded.
Swimming read a scroll of knowledge You won't drown in water, can acquire drown items and enter Mimer's Well.
Telepathy read a scroll of knowledge polymorph into a zardon (adds Psionics) You can sense and locate monsters. Use look command(l) for a monster's name.
Throwing skills Landing a hit with related weapon Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values.
Weaponmaster read a scroll of knowledge reach viking level 9 or polymorph into a swordsman
  • Grants a chance for a second attack per round.
  • Grants +5 damage to all weapon attacks.
  • Grants additional +10 damage to the sai and katana.
  • Grants a chance to "wound" attacked enemies for 21-35 bonus damage.