You can view your abilities by hitting or by clicking the Self button.
Unlike Powers and Skills, abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
|Ability||Best Acquisition||Alternative Acquisitions(and Restrictions)||Description|
|Acute senses||eat orange powder urn (10% chance)||wear a ring of third sight||You can see invisible monsters.|
|Identification||read a knowledge scroll||n/a||Identifies items and qualities regardless of delusion or pale mosses.|
|Levitation||read a scroll of knowledge||polymorph into a flying creature||Keeps you slightly aloft, avoiding most traps and obstacles.|
|Music||drink an alchemist potion||Endlessly use wooden flutes and controllably use a glass ocarina.|
|Sixth sense||eat a dead anssk||Grows a nerve group parallel to the optic one. Gives limited "sight" If blinded.|
|Swimming||read a scroll of knowledge||You won't drown in water, can acquire drown items and enter Mimer's Well.|
|Telepathy||read a scroll of knowledge||polymorph into a zardon (adds Psionics)||You can sense and locate monsters. Use look command(l) for a monster's name.|
|Throwing skills||Landing a hit with related weapon||Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values.|
|Weaponmaster||read a scroll of knowledge||reach viking level 9 or polymorph into a swordsman||